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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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@@ -271,6 +271,7 @@ struct TileSpec
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// Use this so that leaves don't need a separate material
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//material_type(MATERIAL_ALPHA_SIMPLE),
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material_flags(
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//0 // <- DEBUG, Use the one below
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MATERIAL_FLAG_BACKFACE_CULLING
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)
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{
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