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Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)
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@@ -174,6 +174,8 @@ void RemoteClient::GetNextBlocks (
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s32 new_nearest_unsent_d = -1;
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const s16 full_d_max = g_settings->getS16("max_block_send_distance");
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const s16 d_opt = g_settings->getS16("block_send_optimize_distance");
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s16 d_max = full_d_max;
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s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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@@ -300,7 +302,7 @@ void RemoteClient::GetNextBlocks (
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Block is near ground level if night-time mesh
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differs from day-time mesh.
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*/
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if(d >= 4)
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if(d >= d_opt)
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{
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if(block->getDayNightDiff() == false)
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continue;
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@@ -279,6 +279,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_simultaneous_block_sends_server_total", "40");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("block_send_optimize_distance", "4");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_speed", "72");
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