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Remove top left minetest watermark
Move version information into the window caption. On popular player request. Fixes #4209.
This commit is contained in:
11
src/game.cpp
11
src/game.cpp
@@ -1273,10 +1273,10 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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setStaticText(guitext_chat, recent_chat);
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// Update gui element size and position
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s32 chat_y = 5 + line_height;
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s32 chat_y = 5;
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if (show_debug)
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chat_y += line_height;
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chat_y += 2 * line_height;
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// first pass to calculate height of text to be set
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s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
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@@ -2205,6 +2205,8 @@ bool Game::createClient(const std::string &playername,
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/* Set window caption
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*/
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std::wstring str = utf8_to_wide(PROJECT_NAME_C);
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str += L" ";
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str += utf8_to_wide(g_version_hash);
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str += L" [";
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str += driver->getName();
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str += L"]";
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@@ -4347,11 +4349,6 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
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<< ", RTT = " << client->getRTT();
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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} else if (flags.show_hud || flags.show_chat) {
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std::ostringstream os(std::ios_base::binary);
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os << PROJECT_NAME_C " " << g_version_hash;
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setStaticText(guitext, utf8_to_wide(os.str()).c_str());
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guitext->setVisible(true);
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} else {
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guitext->setVisible(false);
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}
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