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Add disable_jump to liquids and ladders (#7688)
Remove second nodedef check by improving the colliding node detection Also remove the 2nd check in old_move, correct standing node a bit
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@@ -183,6 +183,7 @@ private:
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// ***** End of variables for temporary option *****
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bool m_can_jump = false;
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bool m_disable_jump = false;
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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f32 m_yaw = 0.0f;
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f32 m_pitch = 0.0f;
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