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Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
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committed by
Perttu Ahola
parent
118285e6ba
commit
e42eeec8f6
@@ -1232,9 +1232,8 @@ Object Properties
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visual = "cube"/"sprite"/"upright_sprite"/"mesh",
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visual_size = {x=1, y=1},
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mesh = "model",
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animation_bone_position = {"", {x=0, y=0, z=0}}, -- bone name followed by position vector
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animation_bone_rotation = {"", {x=0, y=0, z=0}}, -- bone name followed by rotation vector
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textures = {}, -- number of required textures depends on visual
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colors = {}, -- number of required colors depends on visual
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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