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Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
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13
src/tool.cpp
13
src/tool.cpp
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "tool.h"
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#include "itemdef.h"
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#include "itemgroup.h"
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#include "log.h"
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#include "inventory.h"
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@@ -277,4 +278,16 @@ PunchDamageResult getPunchDamage(
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return result;
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}
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f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand)
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{
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float max_d = def_selected.range;
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float max_d_hand = def_hand.range;
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if (max_d < 0 && max_d_hand >= 0)
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max_d = max_d_hand;
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else if (max_d < 0)
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max_d = 4.0f;
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return max_d;
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}
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