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Unify wield item handling (#8677)

This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
This commit is contained in:
SmallJoker
2019-08-07 19:16:31 +02:00
committed by GitHub
parent 003af74213
commit e462a9a5ef
14 changed files with 154 additions and 249 deletions

View File

@@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemgroup.h"
#include <json/json.h>
struct ItemDefinition;
struct ToolGroupCap
{
std::unordered_map<int, float> times;
@@ -132,3 +134,5 @@ PunchDamageResult getPunchDamage(
const ItemStack *punchitem,
float time_from_last_punch
);
f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand);