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Add ObjectRef:get_inventory() and add stuff to documentation comments
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@@ -2005,9 +2005,21 @@ private:
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return 1;
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}
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// inventory_set_list(self, name, {item1, item2, ...})
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// get_inventory(self)
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static int l_get_inventory(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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// Do it
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InvRef::createPlayer(L, player);
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return 1;
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}
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// deprecated: inventory_set_list(self, name, {item1, item2, ...})
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static int l_inventory_set_list(lua_State *L)
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{
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infostream<<"Deprecated: inventory_set_list"<<std::endl;
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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@@ -2019,9 +2031,10 @@ private:
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return 0;
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}
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// inventory_get_list(self, name)
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// deprecated: inventory_get_list(self, name)
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static int l_inventory_get_list(lua_State *L)
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{
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infostream<<"Deprecated: inventory_get_list"<<std::endl;
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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@@ -2179,8 +2192,9 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, setsprite),
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// Player-only
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method(ObjectRef, get_player_name),
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method(ObjectRef, inventory_set_list),
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method(ObjectRef, inventory_get_list),
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method(ObjectRef, get_inventory),
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method(ObjectRef, inventory_set_list), // deprecated
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method(ObjectRef, inventory_get_list), // deprecated
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method(ObjectRef, get_wielded_itemstring),
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method(ObjectRef, get_wielded_item),
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method(ObjectRef, get_look_dir),
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