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https://github.com/luanti-org/luanti.git
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Clean up threading
* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
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@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include "inventory.h"
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#include "constants.h" // BS
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#include "jthread/jmutex.h"
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#include "threading/mutex.h"
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#include <list>
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#define PLAYERNAME_SIZE 20
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@@ -413,7 +413,7 @@ private:
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// Protect some critical areas
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// hud for example can be modified by EmergeThread
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// and ServerThread
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JMutex m_mutex;
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Mutex m_mutex;
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};
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