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Make players be again visible from a long distance
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@@ -242,6 +242,11 @@ void ServerRemotePlayer::removingFromEnvironment()
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m_is_in_environment = false;
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}
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bool ServerRemotePlayer::unlimitedTransferDistance() const
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{
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return true;
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}
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void ServerRemotePlayer::step(float dtime, bool send_recommended)
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{
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if(send_recommended == false)
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