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Finer progress bar updates when initializing nodes
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
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@@ -1998,7 +1998,7 @@ bool Game::createClient(const std::string &playername,
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}
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// Update cached textures, meshes and materials
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client->afterContentReceived(device, g_fontengine->getFont());
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client->afterContentReceived(device);
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/* Camera
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*/
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