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Removed lua stuff
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@@ -3483,7 +3483,7 @@ Player *Server::emergePlayer(const char *name, const char *password,
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player->setPosition(intToFloat(v3s16(
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nodepos.X,
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groundheight + 1,
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groundheight + 5, // Accomodate mud
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nodepos.Y
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), BS));
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#endif
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