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Mark a bunch of classes as final
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@@ -15,7 +15,7 @@ namespace scene
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{
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//! Simple implementation of the IAnimatedMesh interface.
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struct SAnimatedMesh : public IAnimatedMesh
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struct SAnimatedMesh final : public IAnimatedMesh
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{
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//! constructor
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SAnimatedMesh(scene::IMesh *mesh = 0, scene::E_ANIMATED_MESH_TYPE type = scene::EAMT_UNKNOWN) :
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