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Mark a bunch of classes as final
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@@ -25,7 +25,7 @@ class IMeshCache;
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/*!
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The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
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*/
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class CSceneManager : public ISceneManager, public ISceneNode
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class CSceneManager final : public ISceneManager, public ISceneNode
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{
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public:
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//! constructor
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