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Custom collision boxes node property.
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@@ -354,6 +354,15 @@ std::vector<aabb3f> MapNode::getNodeBoxes(INodeDefManager *nodemgr) const
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return transformNodeBox(*this, f.node_box, nodemgr);
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}
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std::vector<aabb3f> MapNode::getCollisionBoxes(INodeDefManager *nodemgr) const
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{
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const ContentFeatures &f = nodemgr->get(*this);
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if (f.collision_box.fixed.empty())
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return transformNodeBox(*this, f.node_box, nodemgr);
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else
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return transformNodeBox(*this, f.collision_box, nodemgr);
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}
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std::vector<aabb3f> MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const
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{
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const ContentFeatures &f = nodemgr->get(*this);
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