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Apply some minor code cleanups
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@@ -1750,11 +1750,6 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
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addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
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}
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void Client::updateCameraOffset(v3s16 camera_offset)
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{
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m_mesh_update_manager->m_camera_offset = camera_offset;
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}
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ClientEvent *Client::getClientEvent()
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{
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FATAL_ERROR_IF(m_client_event_queue.empty(),
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