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Apply some minor code cleanups
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@@ -180,7 +180,7 @@ class MapBlockMesh
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{
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public:
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// Builds the mesh given
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MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offset);
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MapBlockMesh(Client *client, MeshMakeData *data);
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~MapBlockMesh();
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// Main animation function, parameters:
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@@ -248,7 +248,6 @@ public:
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private:
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struct AnimationInfo {
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int frame; // last animation frame
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int frame_offset;
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TileLayer tile;
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};
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