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Fix C++03 compiling due to C++11 initialization issues in backport

This commit is contained in:
Loic Blot
2018-05-13 10:15:35 +02:00
committed by SmallJoker
parent 14d20f5827
commit e660b05523
3 changed files with 54 additions and 47 deletions

View File

@@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
LocalPlayer::LocalPlayer(Client *client, const char *name):
Player(name, client->idef()),
parent(0),
parent(NULL),
hp(PLAYER_MAX_HP),
isAttached(false),
touching_ground(false),
@@ -53,8 +53,8 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
overridePosition(v3f(0,0,0)),
last_position(v3f(0,0,0)),
last_speed(v3f(0,0,0)),
last_pitch(0),
last_yaw(0),
last_pitch(0.0f),
last_yaw(0.0f),
last_keyPressed(0),
last_camera_fov(0),
last_wanted_range(0),
@@ -67,6 +67,12 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
hurt_tilt_timer(0.0f),
hurt_tilt_strength(0.0f),
m_position(0,0,0),
m_sneak_node(32767, 32767, 32767),
m_sneak_node_bb_top(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f),
m_sneak_node_exists(false),
m_sneak_ladder_detected(false),
m_sneak_node_bb_ymax(0.0f),
m_need_to_get_new_sneak_node(true),
m_old_node_below(32767,32767,32767),
m_old_node_below_type("air"),
m_can_jump(false),