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Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps
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@@ -53,7 +53,7 @@ public:
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BiomeManager *bmgr;
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int ystride;
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int zstride;
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int zstride_1d;
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u32 spflags;
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v3s16 node_min;
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