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Apply some refactoring/cleanup to mainly util functions
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@@ -1642,11 +1642,6 @@ void Client::inventoryAction(InventoryAction *a)
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delete a;
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}
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float Client::getAnimationTime()
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{
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return m_animation_time;
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}
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int Client::getCrackLevel()
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{
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return m_crack_level;
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