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Apply some refactoring/cleanup to mainly util functions
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@@ -277,7 +277,10 @@ public:
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return m_env.getPlayerNames();
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}
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float getAnimationTime();
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float getAnimationTime() const
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{
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return m_animation_time;
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}
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int getCrackLevel();
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v3s16 getCrackPos();
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@@ -294,7 +297,7 @@ public:
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bool getChatMessage(std::wstring &message);
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void typeChatMessage(const std::wstring& message);
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u64 getMapSeed(){ return m_map_seed; }
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u64 getMapSeed() const { return m_map_seed; }
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void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
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// Including blocks at appropriate edges
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