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Slippery nodes

Updated and improved 'slippery' factor in a new groups setting(I'd
prefer to have a new property, but that'd require a new protocol, which
may not be wished?  Suggestions?).

Modified from: Zeg9's: minetest#817
This commit is contained in:
cmdskp
2015-12-28 19:27:41 +00:00
parent 382ab969d4
commit e7a121c5d3
5 changed files with 23 additions and 6 deletions

View File

@@ -50,7 +50,7 @@ public:
void move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info);
void applyControl(float dtime);
void applyControl(float dtime, Environment *env);
v3s16 getStandingNodePos();