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Slippery nodes
Updated and improved 'slippery' factor in a new groups setting(I'd prefer to have a new property, but that'd require a new protocol, which may not be wished? Suggestions?). Modified from: Zeg9's: minetest#817
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@@ -50,7 +50,7 @@ public:
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void move(f32 dtime, Environment *env, f32 pos_max_d,
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std::vector<CollisionInfo> *collision_info);
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void applyControl(float dtime);
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void applyControl(float dtime, Environment *env);
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v3s16 getStandingNodePos();
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