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Slippery nodes
Updated and improved 'slippery' factor in a new groups setting(I'd prefer to have a new property, but that'd require a new protocol, which may not be wished? Suggestions?). Modified from: Zeg9's: minetest#817
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@@ -119,7 +119,7 @@ public:
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m_speed = speed;
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}
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void accelerateHorizontal(v3f target_speed, f32 max_increase);
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void accelerateHorizontal(v3f target_speed, f32 max_increase, int slippery);
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void accelerateVertical(v3f target_speed, f32 max_increase);
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v3f getPosition()
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