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Validate staticdata and object property length limits (#11511)
Some games provide users with enough freedom to create items with metadata longer than 64KB, preventing this from causing issues is on them but we'll still do the minimum not to abort the server if this happens.
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@@ -83,6 +83,39 @@ std::string ObjectProperties::dump()
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return os.str();
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}
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bool ObjectProperties::validate()
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{
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const char *func = "ObjectProperties::validate(): ";
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bool ret = true;
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// cf. where serializeString16 is used below
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for (u32 i = 0; i < textures.size(); i++) {
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if (textures[i].size() > U16_MAX) {
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warningstream << func << "texture " << (i+1) << " has excessive length, "
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"clearing it." << std::endl;
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textures[i].clear();
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ret = false;
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}
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}
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if (nametag.length() > U16_MAX) {
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warningstream << func << "nametag has excessive length, clearing it." << std::endl;
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nametag.clear();
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ret = false;
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}
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if (infotext.length() > U16_MAX) {
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warningstream << func << "infotext has excessive length, clearing it." << std::endl;
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infotext.clear();
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ret = false;
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}
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if (wield_item.length() > U16_MAX) {
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warningstream << func << "wield_item has excessive length, clearing it." << std::endl;
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wield_item.clear();
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ret = false;
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}
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return ret;
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}
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 4); // PROTOCOL_VERSION >= 37
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@@ -105,7 +138,6 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeU8(os, is_visible);
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writeU8(os, makes_footstep_sound);
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writeF32(os, automatic_rotate);
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// Added in protocol version 14
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os << serializeString16(mesh);
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writeU16(os, colors.size());
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for (video::SColor color : colors) {
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