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on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
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@@ -80,9 +80,9 @@ public:
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bool collideWithObjects() const;
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protected:
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void dispatchScriptDeactivate();
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virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(); }
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virtual void onMarkedForRemoval() { dispatchScriptDeactivate(); }
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void dispatchScriptDeactivate(bool removal);
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virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(false); }
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virtual void onMarkedForRemoval() { dispatchScriptDeactivate(true); }
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private:
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std::string getPropertyPacket();
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