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Exposing the zoom key to Lua API (#9903)

Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
This commit is contained in:
Lars Müller
2020-06-13 22:46:20 +02:00
committed by GitHub
parent 2424dfe007
commit e7e065f553
4 changed files with 10 additions and 5 deletions

View File

@@ -2490,7 +2490,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
);
u32 keypress_bits =
u32 keypress_bits = (
( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
@@ -2499,7 +2499,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
( (u32)(input->getLeftState() & 0x1) << 7) |
( (u32)(input->getRightState() & 0x1) << 8
( (u32)(input->getRightState() & 0x1) << 8) |
( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
);
#ifdef ANDROID