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Refactor skinned mesh weight data structure (#16655)
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@@ -138,8 +138,6 @@ struct SMesh final : public IAnimatedMesh
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// with all the animation-related parts behind an optional.
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virtual f32 getMaxFrameNumber() const override { return 0.0f; }
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virtual f32 getAnimationSpeed() const override { return 0.0f; }
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virtual void setAnimationSpeed(f32 fps) override {}
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E_ANIMATED_MESH_TYPE getMeshType() const override { return EAMT_STATIC; }
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};
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