1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-11-28 03:45:24 +01:00

Refactor skinned mesh weight data structure (#16655)

This commit is contained in:
Lars Müller
2025-11-23 21:17:58 +01:00
committed by GitHub
parent 05f161cf9c
commit e7f305fedd
17 changed files with 584 additions and 623 deletions

View File

@@ -138,8 +138,6 @@ struct SMesh final : public IAnimatedMesh
// with all the animation-related parts behind an optional.
virtual f32 getMaxFrameNumber() const override { return 0.0f; }
virtual f32 getAnimationSpeed() const override { return 0.0f; }
virtual void setAnimationSpeed(f32 fps) override {}
E_ANIMATED_MESH_TYPE getMeshType() const override { return EAMT_STATIC; }
};