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Refactor skinned mesh weight data structure (#16655)
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@@ -110,7 +110,7 @@ void CMeshManipulator::recalculateNormals(scene::IMesh *mesh, bool smooth, bool
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if (mesh->getMeshType() == EAMT_SKINNED) {
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auto *smesh = (SkinnedMesh *)mesh;
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smesh->refreshJointCache();
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smesh->updateStaticPose();
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}
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}
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