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Refactor skinned mesh weight data structure (#16655)

This commit is contained in:
Lars Müller
2025-11-23 21:17:58 +01:00
committed by GitHub
parent 05f161cf9c
commit e7f305fedd
17 changed files with 584 additions and 623 deletions

View File

@@ -110,7 +110,7 @@ void CMeshManipulator::recalculateNormals(scene::IMesh *mesh, bool smooth, bool
if (mesh->getMeshType() == EAMT_SKINNED) {
auto *smesh = (SkinnedMesh *)mesh;
smesh->refreshJointCache();
smesh->updateStaticPose();
}
}