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Prevent MapBlocks in generation from being unloaded (#16339)

This change prevents issues arising from partial generation of MapChunks, which are liable to be regenerated completely when ungenerated MapBlocks within are encountered.

Co-authored-by: Po Lu <luangruo@yahoo.com>
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Montandalar
2025-09-05 02:57:29 +10:00
committed by GitHub
parent 2ef085967d
commit e86d2fea8d
3 changed files with 52 additions and 18 deletions

View File

@@ -67,6 +67,7 @@ public:
/// @param now current game time
void finishBlockMake(BlockMakeData *data,
std::map<v3s16, MapBlock*> *changed_blocks, u32 now);
void cancelBlockMake(BlockMakeData *data);
/*
Get a block from somewhere.
@@ -169,6 +170,9 @@ protected:
private:
friend class ModApiMapgen; // for m_transforming_liquid
// extra border area during mapgen (in blocks)
constexpr static v3s16 EMERGE_EXTRA_BORDER{1, 1, 1};
// Emerge manager
EmergeManager *m_emerge;