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Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.
This commit is contained in:
23
src/main.cpp
23
src/main.cpp
@@ -1213,10 +1213,16 @@ int main(int argc, char *argv[])
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// Resolution selection
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bool fullscreen = false;
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bool fullscreen = g_settings->getBool("fullscreen");
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u16 screenW = g_settings->getU16("screenW");
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u16 screenH = g_settings->getU16("screenH");
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// bpp, fsaa, vsync
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bool vsync = g_settings->getBool("vsync");
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u16 bits = g_settings->getU16("fullscreen_bpp");
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u16 fsaa = g_settings->getU16("fsaa");
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// Determine driver
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video::E_DRIVER_TYPE driverType;
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@@ -1249,9 +1255,18 @@ int main(int argc, char *argv[])
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MyEventReceiver receiver;
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IrrlichtDevice *device;
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device = createDevice(driverType,
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core::dimension2d<u32>(screenW, screenH),
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16, fullscreen, false, false, &receiver);
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SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
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params.DriverType = driverType;
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params.WindowSize = core::dimension2d<u32>(screenW, screenH);
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params.Bits = bits;
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params.AntiAlias = fsaa;
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params.Fullscreen = fullscreen;
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params.Stencilbuffer = false;
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params.Vsync = vsync;
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params.EventReceiver = &receiver;
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device = createDeviceEx(params);
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if (device == 0)
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return 1; // could not create selected driver.
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