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Reduce irrlicht_extrabloated.h includes in header files
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@@ -22,6 +22,8 @@
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#include "settings.h"
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#include "profiler.h"
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#include "SMeshBuffer.h"
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using BlendMode = ParticleParamTypes::BlendMode;
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ClientParticleTexture::ClientParticleTexture(const ServerParticleTexture& p, ITextureSource *tsrc)
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