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https://github.com/luanti-org/luanti.git
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Remove Irrlicht devices except SDL (#16580)
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@@ -7,23 +7,14 @@
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//! An enum for the different device types supported by the Irrlicht Engine.
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enum E_DEVICE_TYPE
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{
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//! A device native to Microsoft Windows
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/** This device uses the Win32 API and works in all versions of Windows. */
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EIDT_WIN32,
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//! A device native to Unix style operating systems.
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/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
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other operating systems which support X11. */
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EIDT_X11,
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//! A device native to Mac OSX
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/** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */
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EIDT_OSX,
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//! A device which uses Simple DirectMedia Layer
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/** The SDL device works under all platforms supported by SDL but first must be compiled
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in by setting the USE_SDL2 CMake option to ON */
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/** The SDL device works under all platforms supported by SDL. */
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EIDT_SDL,
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//! This selection allows Irrlicht to choose the best device from the ones available.
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@@ -33,9 +24,5 @@ enum E_DEVICE_TYPE
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although it may not be able to render anything. */
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EIDT_BEST,
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//! A device for Android platforms
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/** Best used with embedded devices and mobile systems.
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Does not need X11 or other graphical subsystems.
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May support hw-acceleration via OpenGL-ES */
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EIDT_ANDROID,
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};
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@@ -15,65 +15,7 @@ you are using the software or the null device.
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*/
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struct SExposedVideoData
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{
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SExposedVideoData()
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{
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OpenGLWin32.HDc = 0;
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OpenGLWin32.HRc = 0;
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OpenGLWin32.HWnd = 0;
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}
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explicit SExposedVideoData(void *Window)
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{
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OpenGLWin32.HDc = 0;
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OpenGLWin32.HRc = 0;
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OpenGLWin32.HWnd = Window;
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}
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struct SOpenGLWin32
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{
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//! Private GDI Device Context.
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/** Get if for example with: HDC h = reinterpret_cast<HDC>(exposedData.OpenGLWin32.HDc) */
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void *HDc;
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//! Permanent Rendering Context.
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/** Get if for example with: HGLRC h = reinterpret_cast<HGLRC>(exposedData.OpenGLWin32.HRc) */
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void *HRc;
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//! Window handle.
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/** Get with for example with: HWND h = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd) */
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void *HWnd;
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};
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struct SOpenGLLinux
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{
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// XWindow handles
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void *X11Display;
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void *X11Context;
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unsigned long X11Window;
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unsigned long GLXWindow;
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};
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struct SOpenGLOSX
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{
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//! The NSOpenGLContext object.
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void *Context;
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//! The NSWindow object.
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void *Window;
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};
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struct SOGLESAndroid
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{
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//! The ANativeWindow object.
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void *Window;
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};
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union
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{
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SOpenGLWin32 OpenGLWin32;
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SOpenGLLinux OpenGLLinux;
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SOpenGLOSX OpenGLOSX;
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SOGLESAndroid OGLESAndroid;
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};
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char dummy = 0;
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};
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} // end namespace video
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