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mapgen stuff
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@@ -612,7 +612,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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bool new_style_water = g_settings.getBool("new_style_water");
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float node_water_level = 1.0;
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if(new_style_water)
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node_water_level = 0.8;
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node_water_level = 0.9;
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/*
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We are including the faces of the trailing edges of the block.
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