mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-15 17:35:37 +02:00
Filmic HDR tone mapping
This commit is contained in:
@@ -160,6 +160,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("texture_clean_transparent", "false");
|
||||
settings->setDefault("texture_min_size", "64");
|
||||
settings->setDefault("preload_item_visuals", "false");
|
||||
settings->setDefault("tone_mapping", "false");
|
||||
settings->setDefault("enable_bumpmapping", "false");
|
||||
settings->setDefault("enable_parallax_occlusion", "false");
|
||||
settings->setDefault("generate_normalmaps", "false");
|
||||
|
@@ -764,6 +764,9 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
|
||||
else
|
||||
shaders_header += "0\n";
|
||||
|
||||
if (g_settings->getBool("tone_mapping"))
|
||||
shaders_header += "#define ENABLE_TONE_MAPPING\n";
|
||||
|
||||
if(pixel_program != "")
|
||||
pixel_program = shaders_header + pixel_program;
|
||||
if(vertex_program != "")
|
||||
|
Reference in New Issue
Block a user