mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 00:25:19 +02:00
Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
This commit is contained in:
@@ -34,6 +34,7 @@ class MtEventManager;
|
||||
class IRollbackManager;
|
||||
class EmergeManager;
|
||||
class Camera;
|
||||
class ModMetadata;
|
||||
|
||||
namespace irr { namespace scene {
|
||||
class IAnimatedMesh;
|
||||
@@ -75,6 +76,9 @@ public:
|
||||
virtual const std::vector<ModSpec> &getMods() const = 0;
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
|
||||
virtual std::string getWorldPath() const { return ""; }
|
||||
virtual std::string getModStoragePath() const = 0;
|
||||
virtual bool registerModStorage(ModMetadata *storage) = 0;
|
||||
virtual void unregisterModStorage(const std::string &name) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user