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Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
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@@ -299,8 +299,8 @@ public:
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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std::string getWorldPath() const { return m_path_world; }
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std::string getModStoragePath() const;
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virtual std::string getWorldPath() const { return m_path_world; }
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virtual std::string getModStoragePath() const;
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inline bool isSingleplayer()
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{ return m_simple_singleplayer_mode; }
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@@ -361,8 +361,8 @@ public:
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void SendInventory(PlayerSAO* playerSAO);
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void SendMovePlayer(u16 peer_id);
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bool registerModStorage(ModMetadata *storage);
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void unregisterModStorage(const std::string &name);
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virtual bool registerModStorage(ModMetadata *storage);
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virtual void unregisterModStorage(const std::string &name);
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// Bind address
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Address m_bind_addr;
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