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	Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
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		| @@ -645,7 +645,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp | ||||
| 		"TILE_MATERIAL_OPAQUE" | ||||
| 	}; | ||||
| 
 | ||||
| 	for (int i = 0; i < 6; i++){ | ||||
| 	for (int i = 0; i < 7; i++){ | ||||
| 		shaders_header += "#define "; | ||||
| 		shaders_header += materialTypes[i]; | ||||
| 		shaders_header += " "; | ||||
|   | ||||
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