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Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
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@@ -45,11 +45,12 @@ public:
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inline bool isAttached() const
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{ return getParent(); }
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inline bool isImmortal() const
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{ return itemgroup_get(m_armor_groups, "immortal"); }
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{ return itemgroup_get(getArmorGroups(), "immortal"); }
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void setArmorGroups(const ItemGroupList &armor_groups);
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const ItemGroupList &getArmorGroups();
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const ItemGroupList &getArmorGroups() const;
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
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void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
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void setAnimationSpeed(float frame_speed);
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@@ -107,7 +108,7 @@ class LuaEntitySAO : public UnitSAO
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{
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public:
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LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state);
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const std::string &name, const std::string &state);
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~LuaEntitySAO();
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ActiveObjectType getType() const
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{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
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@@ -115,16 +116,16 @@ public:
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment(u32 dtime_s);
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData(u16 protocol_version);
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bool isStaticAllowed() const
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{ return m_prop.static_save; }
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void getStaticData(std::string *result) const;
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int punch(v3f dir,
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const ToolCapabilities *toolcap=NULL,
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ServerActiveObject *puncher=NULL,
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float time_from_last_punch=1000000);
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const ToolCapabilities *toolcap = nullptr,
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ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000);
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void rightClick(ServerActiveObject *clicker);
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void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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@@ -132,6 +133,7 @@ public:
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std::string getDescription();
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void setHP(s32 hp, const PlayerHPChangeReason &reason);
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u16 getHP() const;
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/* LuaEntitySAO-specific */
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void setVelocity(v3f velocity);
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void addVelocity(v3f velocity)
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