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Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848).
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@@ -64,6 +64,7 @@ private:
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bool m_lighting;
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bool m_enable_shaders;
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bool m_anisotropic_filter;
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bool m_bilinear_filter;
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bool m_trilinear_filter;
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