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Dungeons: Move duplicated y limit checks to generation function
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@@ -886,7 +886,8 @@ bool MapgenBasic::generateCavernsNoise(s16 max_stone_y)
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void MapgenBasic::generateDungeons(s16 max_stone_y)
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{
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if (max_stone_y < node_min.Y)
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if (node_min.Y > max_stone_y || node_min.Y > dungeon_ymax ||
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node_max.Y < dungeon_ymin)
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return;
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u16 num_dungeons = std::fmax(std::floor(
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