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Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
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@@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <IMaterialRendererServices.h>
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#include "irrlichttypes_bloated.h"
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#include <IMaterialRendererServices.h>
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#include <string>
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#include "tile.h"
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#include "nodedef.h"
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