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world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
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@@ -138,7 +138,7 @@ local function handle_buttons(this, fields)
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not mod.is_game_content then
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if modname_valid(mod.name) then
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worldfile:set("load_mod_" .. mod.name,
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tostring(mod.enabled))
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mod.enabled and "true" or "false")
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elseif mod.enabled then
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gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
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"d \"$1\" as it contains disallowed characters. " ..
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