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Remove all bump mapping and parallax occlusion related code.
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@@ -305,7 +305,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<ItemPartColor> *colors, const ContentFeatures &f)
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{
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MeshMakeData mesh_make_data(client, false, false);
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MeshMakeData mesh_make_data(client, false);
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MeshCollector collector;
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mesh_make_data.setSmoothLighting(false);
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MapblockMeshGenerator gen(&mesh_make_data, &collector);
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