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Improve edge case handling in LBMManager
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@@ -103,6 +103,7 @@ public:
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void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
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const lbm_map::mapped_type *lookup(content_t c) const;
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const lbm_vector &getList() const { return lbm_list; }
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bool empty() const { return lbm_list.empty(); }
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// This struct owns the LBM pointers.
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~LBMContentMapping();
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