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Sound refactor and improvements (#12764)
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@@ -70,6 +70,7 @@ class NetworkPacket;
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namespace con {
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class Connection;
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}
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using sound_handle_t = int;
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enum LocalClientState {
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LC_Created,
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@@ -468,7 +469,7 @@ private:
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void startAuth(AuthMechanism chosen_auth_mechanism);
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void sendDeletedBlocks(std::vector<v3s16> &blocks);
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void sendGotBlocks(const std::vector<v3s16> &blocks);
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void sendRemovedSounds(std::vector<s32> &soundList);
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void sendRemovedSounds(const std::vector<s32> &soundList);
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bool canSendChatMessage() const;
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@@ -564,11 +565,12 @@ private:
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// Sounds
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float m_removed_sounds_check_timer = 0.0f;
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// Mapping from server sound ids to our sound ids
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std::unordered_map<s32, int> m_sounds_server_to_client;
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std::unordered_map<s32, sound_handle_t> m_sounds_server_to_client;
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// And the other way!
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std::unordered_map<int, s32> m_sounds_client_to_server;
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// This takes ownership for the sound handles.
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std::unordered_map<sound_handle_t, s32> m_sounds_client_to_server;
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// Relation of client id to object id
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std::unordered_map<int, u16> m_sounds_to_objects;
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std::unordered_map<sound_handle_t, u16> m_sounds_to_objects;
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// Privileges
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std::unordered_set<std::string> m_privileges;
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