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Sound refactor and improvements (#12764)
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@@ -47,7 +47,8 @@ public:
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virtual bool getCollisionBox(aabb3f *toset) const { return false; }
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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virtual const v3f getPosition() const { return v3f(0.0f); }
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virtual const v3f getPosition() const { return v3f(0.0f); } // in BS-space
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virtual const v3f getVelocity() const { return v3f(0.0f); } // in BS-space
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virtual scene::ISceneNode *getSceneNode() const
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{ return NULL; }
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
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