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Sound refactor and improvements (#12764)
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@@ -78,9 +78,9 @@ struct ItemDefinition
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// May be NULL. If non-NULL, deleted by destructor
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ToolCapabilities *tool_capabilities;
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ItemGroupList groups;
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SimpleSoundSpec sound_place;
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SimpleSoundSpec sound_place_failed;
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SimpleSoundSpec sound_use, sound_use_air;
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SoundSpec sound_place;
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SoundSpec sound_place_failed;
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SoundSpec sound_use, sound_use_air;
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f32 range;
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// Client shall immediately place this node when player places the item.
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