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Sound refactor and improvements (#12764)
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@@ -146,11 +146,13 @@ public:
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std::vector<CollisionInfo> *collision_info)
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{}
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// in BS-space
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v3f getSpeed() const
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{
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return m_speed;
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}
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// in BS-space
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void setSpeed(v3f speed)
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{
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m_speed = speed;
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@@ -223,7 +225,7 @@ public:
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protected:
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char m_name[PLAYERNAME_SIZE];
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v3f m_speed;
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v3f m_speed; // velocity; in BS-space
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u16 m_wield_index = 0;
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PlayerFovSpec m_fov_override_spec = { 0.0f, false, 0.0f };
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