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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 00:25:19 +02:00

Sound refactor and improvements (#12764)

This commit is contained in:
DS
2023-06-16 20:15:21 +02:00
committed by GitHub
parent 8e1af25738
commit edcbfa31c9
52 changed files with 2802 additions and 1211 deletions

View File

@@ -53,7 +53,7 @@ struct ItemStack;
struct ItemDefinition;
struct ToolCapabilities;
struct ObjectProperties;
struct SimpleSoundSpec;
struct SoundSpec;
struct ServerPlayingSound;
class Inventory;
class InventoryList;
@@ -87,8 +87,8 @@ void push_palette (lua_State *L,
TileDef read_tiledef (lua_State *L, int index,
u8 drawtype, bool special);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
void read_simplesoundspec (lua_State *L, int index,
SoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
@@ -167,8 +167,8 @@ std::vector<ItemStack> read_items (lua_State *L,
int index,
IGameDef* gdef);
void push_soundspec (lua_State *L,
const SimpleSoundSpec &spec);
void push_simplesoundspec (lua_State *L,
const SoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,