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Sound refactor and improvements (#12764)
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66
src/script/lua_api/l_client_sound.h
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66
src/script/lua_api/l_client_sound.h
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/*
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Minetest
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Copyright (C) 2023 DS
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "lua_api/l_base.h"
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#include "util/basic_macros.h"
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using sound_handle_t = int;
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class ModApiClientSound : public ModApiBase
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{
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private:
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// sound_play(spec, parameters)
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static int l_sound_play(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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class ClientSoundHandle final : public ModApiBase
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{
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private:
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sound_handle_t m_handle;
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static const char className[];
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static const luaL_Reg methods[];
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ClientSoundHandle(sound_handle_t handle) : m_handle(handle) {}
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DISABLE_CLASS_COPY(ClientSoundHandle)
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static ClientSoundHandle *checkobject(lua_State *L, int narg);
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static int gc_object(lua_State *L);
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// :stop()
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static int l_stop(lua_State *L);
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// :fade(step, gain)
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static int l_fade(lua_State *L);
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public:
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~ClientSoundHandle() = default;
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static void create(lua_State *L, sound_handle_t handle);
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static void Register(lua_State *L);
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};
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